Rotate actor clockwise / counter clockwise depending on the mouse

Description

Hi, The following image indicates what I am trying to achieve but I have some trouble understand what they mean with input required when I want to use the function IsMouseButtonDown. I will explain what I did so you’ll see my progress so far and understand where I am trying to go. All tips, tutorials, directions are welcome! 😃 First I have created a method to check if the user have clicked the actor or holds the button down and then continues to the next event. This works well. No is

Demo of Mouse Movement

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Illustration showing how preparing clockwise and counterclockwise

Rotating the 3D View

Mechanical calibration of MouseMove . ( a ) Video still image of a

Rotate actor clockwise / counter clockwise depending on the mouse position. - Blueprint - Epic Developer Community Forums

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