c++ - Algorithm for smoothing edges of an open 3D mesh - Stack

Description

I have a 3D mesh which represents a surface with some rough boundaries which I would like to smooth: I am using a half edge data structure for storing the geometry so I can easily iterate over

c++ - How can I round out the corners of a quad in OpenGL? - Game

Mesh — Open3D 0.11.0 documentation

geometry3Sharp/README.md at master · gradientspace/geometry3Sharp

OpenGL Sphere

Tutorials — gradientspace

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